A banker isĬhosen and $10,000 is given to each player.Ĭhoose a color of car, place one person in the vehicle, and then locatedīegin your first turn, each player must first decide if they will start aĬareer or go to college. Homeowner's Insurance Policies, Bank Loans and money. Place them near the Life game board along with the Automobile and Removeįour tiles without looking at them and, keeping them Life-side-up, stackĬards into four decks: Career, Salary, House Deeds, and Stocks and Life-side-up somewhere near the game board as the draw pile. Sheet, spinner, stack of play money, insurance policies and bank loans,Ģ5 Life tiles, deck of 36 cards, banker's tray, and the official The Pink and blue "people" pegs, 3 mountains, bridge, 7 buildings, label Most amount of money at the end of the game. Players must collect as many Life tiles as possible and try to have the The function finally returns the updated cloned board status, effectively updating the status of the board.įor deep cloning check out here, here and here.Here Follows the how to play and rules of the game enjoy!!!! Note that JSON.parse(JSON.stringify(obj)) doesn’t work if the cloned object uses functions). (Using const clonedBoardStatus = would modify the original status because Spread syntax effectively goes one level deep while copying an array, therefore, it may be unsuitable for copying multidimensional arrays. The function deep clones the previous board’s status to avoid modifying it by reference when updating an individual cell on the next line. It sets the states of the board status by calling a function and passing it the previous state as argument. The BoardGrid component calls it every time the player clicks on a cell. We need a method to handle players’ requests to toggle individual cell status, which is useful to experiment with custom patterns directly on the board. import React, Toggle cell status Clicking on a cell toggles its status between true (alive) and false (dead) Finally let’s export the main component App. Then come the separate function and function components (notice the capitalized first letter) described above as well as the class component holding the state and methods, including the render one. I go with 40 by 60 but feel free to play with different numbers. Then establish how many rows and columns the board grid has. Setting up App.jsįirst, let’s import React and React.Component from “react”. In addition to the main component holding the state, I’ll separately create a function to generate all board’s cell status from scratch, a component for the board grid and another one for the slider. The slider controls the speed, and generation informs the number of completed iterations. The controllers allow you to start/stop, go one step at a time, set up a new board or clear it to experiment with your own patterns by clicking on the individual cells. The board grid containing light (alive) and dark (dead) cells displays the game’s evolution. The main image at the top is my implementation of the game. There are several ways to set up React, but if you are new to it I recommend checking out the Create React App docs and github, as well as the detailed React overview by Tania Rascia.
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